Here’s Rafael from Brazil: “March 27 we had our ITGW game. Unfortunately, just 3 people showed up, but lots of players from other states gave us good feedback on the event, as how they thought it was a great idea and such.
“I DMed ‘The Goblin’s Lair- The Red Hand Trail’, a adventure for beginners using the ‘New! Classic Dungeons & Dragons‘ black box game, with pre gen characters, miniatures and some tiles. All to introduce 2 friends to their first RPG game ever, and the other one to the ‘true way of gaming.’
“I started talking about what was a RPG, then explained the basics and then began the game. It started very well, as the characters (a dwarf, a wizard and a elf, all 2nd level) got hired to eliminate the goblin menace that threatened the village. They explored a little, but decided to go AGAINST their own thoughts and went to a blocked path. So, they used force and got the rocks away (one of the new players even said ‘wow, the goblins would never had the strength to put those rocks here!.’ (Editor’s Note: that might’ve been a sign that perhaps that wasn’t the smartest idea….)
“The thing is that they released a wight, and that was the end of the adventure: everyone was slain by the 4** HD monster. A hour and a half game full of laughs and good moments! In the end, I gave out and explained the ‘quick primer’ guide, translated by me, and got the points where they ‘failed’, like not protecting the mage, not trying to ‘finish’ the cave and such. The payer who had ealier experiences with 3.x and 4 ed said ‘oh, that was great! my DM never puts a challenge (monster) stronger than the players.’
Now as I´ve wrote the experience in our site, other people can see how much fun it was and maybe next year, they could do the same!
link (in portuguese):http://www.vorpal.com.br/2010/03/31/red-hand-trail-meu-jogo-na-itgw/
Tyler in Vermont posted about this in comments to the last post, but here’s a bit more for everyone to see:
“Labyrinth Lord: Downward to Adventure!
Left to right: Lasoleg the Elf, Gringo the Halfling, Bob the Cleric and Pope the Dwarf. Fittingly, Dingus the Thief cannot be seen.
For International Traditional Gaming Week, I rounded up some players to delve into Castle of the Mad Archmage using the Labyrinth Lord rules. For most of the people at the table, it was their first time with an old school ruleset, including myself. On their way to explore Castle Greyhawk for fame and fortune, Lasoleg the elf, Gringo the halfling, Bob the cleric, Dingus the thief and Pope the dwarf found themselves abruptly tumbling down into unexplored depths when a hidden quicksand pit deposited them on the outskirts of a sprawling underground complex.” (More adventuring goodness on his blog.)
Thanks to everyone who made ITGW a success this Spring!