Dear friends and fellow game enthusiasts,
Consider for a moment the high level of discourse at discussion forums like Original D&D Discusion, Knights & Knaves, and Dragonsfoot; the emergence of several blogs devoted to old school gaming; the rise of the retro-clone games like Labyrinth Lord and OSCRIC; and the success of new ventures like Fight On! magazine. Some have suggested that change is in the air, that we are at the beginning of a renaissance, a renewed interest in the kind of gaming that gave birth to the roleplaying hobby of today. We of the Traditional Adventure Roleplaying Game Association, or TARGA, believe that this old school rebirth can only be sustained and grown if we all work on it together.
TARGA is a small band of gamers around the world organizing themselves as a not-for-profit corporation devoted to the simple idea that our school of gaming still has merit today and should be preserved, promoted, and, most importantly, played! Thus TARGA’s primary objective is to do everything we can to assist in promoting traditional gaming, recruiting new players into the fold, and providing organizational support for judges. We want to help everyone find a game that needs one or help organize a new campaign if none can be found. A dungeon in every city and two new players at every table, as it were.
Let’s take a moment to explain what TARGA is not about. We are not about splitting hairs as to which games are or are not old school. We trust our fellow fans to be able to figure that out for themselves. We are not here to talk trash about other games or styles of play. They can do their thing and we can do ours and all get along. Some of us even like those new-fangled games! And we are not reactionary neo-luddites hellbent on snatching prepainted plastic miniatures out of children’s hands and forcing the kids to get lead poisoning like we did in the good ol’ days. TARGA plans to stay positive and to stay focused on what we can get done.
And what can we get done? TARGA’s first initiative is International Traditional Adventure Roleplaying Week, January 10th through 17th, 2009. We are challenging you, ourselves, and old school referees everywhere to find a game store, contact the owner or manager, and arrange a demo of your favorite old school game or retro-clone. Or invite some friends (gamers and/or newbies) to your home for a one-shot adventure. We need to get people playing!
Organizing discussion for International Traditional Adventure Roleplaying Week is underway at TARGATalk with additional support available as soon as our web presence grows. We hope you’ll join us in this exciting new endeavor!
John Adams (Brave Halfling Publishing)
Joseph Bloch (the Greyhawk Grognard)
James Maliszewski (Grognardia)
Dan Proctor (Goblinoid Games)
James Edward Raggi IV (Legends of the Flame Princess)
Victor Raymond (badger2305.livejournal.com)
Jeff Rients (Jeff’s Gameblog)
Matthew James Stanham (Silver Blade Adventures)
Ignatius Umlaut (Fight On! magazine)